In-Game Sounds

This page lists and contains the following sounds used in-game or have gone unused.

2009
The first game came with various sound effects used for the various mechanics in the levels or for the main menu. Since it came in a Flash file, most of the sound effects had a sampling rate of 11,025 Hz, giving it its nostalgic-sounding quality. Some were even lower, going down to 5,512 Hz.





















2010
The Light Temple was released during this time and introduced a new core mechanic, so a couple of new sound effects were added.





2012
The Ice Temple was released and introduced a lot of new features. New terrain was added that affected the characters' speed and climbing. Light also had new uses such as melting or thawing ice. A new kind of pusher was added as well.







2013
The Crystal Temple is released in this year and adds a new core mechanic, portals. They were able to transport basically anything, from boxes to light. They also came with new sound effects. This was also the time when most of the sound effects used now had a higher sampling rate implemented, meaning that they were now higher quality. (22,050 Hz) Some previous sound effects were changed completely as well.















2009
These sound effects were used for the jumping sounds for both of the characters up until 2018.





2018/2019
When the games were updated to HTML5, Fireboy and Watergirl had their jump sounds changed. Fireboy now had Watergirl's previous jump sound, and Watergirl had a new jump sound.

Walking Sounds
Walking sounds weren't added until the release of the Ice Temple.

2012










Death Sound
This was the sound used for whenever Fireboy or Watergirl die by contacting opposing puddles or mud/goo.





Soundtracks
The following below contains the music/OSTs played in any of the games.

2009
The first soundtracks are introduced.





2010
A new soundtrack is introduced in the Light Temple. This was the only high quality soundtrack at the time.



2013
Most, if not, all of the soundtracks have now had a higher sampling rate, meaning higher quality.





Ending Soundtracks
These are the soundtracks that are played once you complete a level.

2009




2013
The soundtracks have now been converted at a higher sampling rate.





Death Soundtrack
This soundtrack plays when either of the two characters die via contact their opposing puddles or mud/goo.

2013
This soundtrack had now been converted at a higher sampling rate.



Unused Sounds
There is a sound that went rather unused in the final version of the Forest Temple. In the flash game's files, it is named as "(1: Smash)".



How it would've been used
The reasons it went unused are unknown. It may have been used for some mechanic that may have been close to be implemented in the final version of the Forest Temple. The mechanic could've been glass that is breakable in order to advance more into a level.